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03 March 2011 @ 06:49 pm
 
The next theme is Job Classes! Featuring many of the most reoccurring classes, and any which aren't in this theme will go in the secondary/more unique job classes theme later on. I also combined some of the very similar classes, which is why some of them have names other than just "Archer," "Ninja," or "Necromancer."

As this theme is straightforward and should be easier to vote on, there's a very temporary queue set up. I personally hate queues, so I'll remove it as soon as the older applications are stamped.

Also for this theme: I'll make specialized stamps for the top three voters! Meaning, I'll make stamps for them featuring whatever character they want, so long as they fit the job class. (... and if they happen to have a MMORPG character, or any other type of created character, of the class they get stamped as, I'll be willing to but him or her on the stamp if provided with a decent screenshot.) The art style is all over the place on these, so if you hate whatever style or character is on yours... now is the chance to change it~ I'll also change the color or anything else you'd like.





As I was discussing these with several people earlier, it was brought up that it may be difficult to understand what exactly the class members of a couple do, which is why a couple of the descriptions have links and the others don't.

(I also have no idea who a lot of the characters on the stamps are, but a lot of them just had names with the job class in their title, so hopefully they fit the job classes I put them on. Apologies if I was wrong on some of them.)


Warriors - They hit things. Usually with swords. Their abilities vary from game to game, from guarding their allies to rushing in and knocking their enemies over. Almost every rpg, even those which take place in more futuristic settings, have characters who at least have this type as their base, so hopefully everyone has an idea of what this is.


Holy Knight - Warriors who typically either work for some type of church or are considered shining pillars of light in their communities. They're covered from head to foot in heavy armor and know very basic magic spells, usually white magic, though their low magic stats make it so only spells like protect or dispel are useful. There are games where they can be efficient at cure spells, making them incredibly difficult to dispatch early on, but they virtually never learn higher level healing spells.


Death Knight - The "dark" equivalent of the above. Instead of white magic, they typically know basic status spells common to the Arcane pool (see below). Sometimes they'll also know offensive magic, but it will again be limited. (i.e. they'll only learn fire spells, and they won't be as damaging as it would if cast by a mage, or they'll learn the basic ice move, but never manage to learn "Ice v. 3.0") Like Holy Knights, they're often considered tanks due to their heavy armor.


Dragon Knight - Knights with some type of connect to dragons. In some games, they'll even enter battle with dragons, but in most they rely on their spears. They're another armored class, although often slightly more agile than the above types.


Berserker - The class for anyone who wants to put self-preservation aside. In many games, Berserkers are uncontrollable, and even in cases where they don't lose control, they show no concern for their own safety. They typically don't wear heavy armor, and many even wear a minimal amount of clothes for the sake of increasing speed. They often carry two-handed weapons and have among the highest strength stats, but have much lower defense than the other physical classes.


Combat Medic - The lovechild of a physical class and a healing mage, sometimes literally. Unlike Holy Knights, these characters are just as apt at healing as they are with a weapon. However, usually their attack stat is lower than a typical warrior and their magic lower than an actual healing mage... In most cases, this doesn't hinder too much, as they're still capable of kicking ass and effectively healing the party. While Holy Knights usually function as tanks, these characters often don't even wear heavy armor... and, even if they're religious or respected as "good" in their community, they lack of the sense of "must maintain honor and defeat evil!" that the HK's commonly have.

Examples of the skillset: You can see the link above, or here's an example of a healer who is also a gunner (... and this shows how they can still be damaging). They generally can heal all allies or revive them, but don't have an extremely large amount of spells.


Thief - As you'd expect, they're fast characters with the ability to steal from their enemies-- or even allies, in some cases. They almost always equip daggers, and it's common to find daggers for them that can cause effects like poison. This is another one of the most common classes, and are a lot more agile than the above types.


Stealth Masters - Ninjas or Assassins depending on the game you're playing. They're usually equipped with duel weapons - daggers and short swords being the most common - and are capable of creating smokescreens or temporarily disappearing from the battlefield entirely. Often the fastest characters you'll have, they excel at doing smaller damage amounts in a short amount of time that can add up to be devastating.


Brawlers - Characters who fight with their fists. They're among the quicker types, though not on the level of the last two in that category, and have high HP to help balance out their lack of any type of armor. It's not uncommon for them to have secondary abilities, ranging from disabling enemies to having minor healing abilities depending on the game.


Shooter - Also known as Archers and Gunners. Long distance fighters in light armor. In most games, they can fire arrows or bullets that can cause various effects, such as poison, burning, or temporarily paralysis. Some can even target specific body parts to make the opponent's equipment covering that area be less effective.


Beastmasters - Characters who can bring animals or monsters into the battlefield. While they're most commonly archers, the second most common weapon for them are their own fists. In the case of those who can bring in powerful monsters, they frequently have low stats... because who needs high attack when you can send a dragon at someone? Those who can summon animals usually have higher stats, as they fight alongside their beasts rather than supporting them from behind.


Bard - The abilities unique to bards typically offer various support. They often have skills which either add buffs to the party or distract the enemy, often both. You can list just about any party buff, enemy de-buff, or status infliction and the odds are some bard from something knows it. They're traditionally dagger or bow users, but in some games they're mostly non-combative and instead only equip instruments. They're often pretty knowledgeable in item lore, which makes items more effective in their hands... or easier to create; they are only exceeded by Alchemists in that category.


Dancer - Like Bards, Dancers provide party buffs and have abilities designed to distract and charm enemies. Unlike Bards, Dancers tend to be close-range fighters, with daggers and fans being their primary weapons.


Alchemist - Characters based around item lore. A typical item will be more potent in their hands, and they also have the ability to create new items by combining existing ones. While often used as support characters based around healing and buffing allies and debuffing enemies, they wield axes and can be effective offensive fighters. Some can create monsters - homuncului - to temporarily fight alongside them, but in games where that's an option, it's usually forbidden.


Offensive Mage - Fire, Water/Ice, Earth, Air... You all know what this is, right? These characters inflict damage based on elements of nature, though they usually learn a few damaging non-elemental spells as well. They often are capable of dealing out among the highest damage amounts, though their poor defense can also cause them to get taken out fairly easily.


Healing Mage - They primarily cast healing spells redundant description is redundant, but also frequently have status buffs to increase defense, speed, etc. Some eventually learn some type of light-based offensive move later on, though they're still most concerned with watching health bars even after leaning it. You should never leave home without one.


Dual Mage - A combination of the two above. They know some offensive moves and some healing moves, but never all of them. For instance, they may know spells for all of the elements, but they'll never learn that devastating non-elemental spell... Or they may know how to heal, but they won't learn the status buffs that above has. To make up for how they may not learn higher level spells, some characters in this type can also summon creatures to fight along side them or briefly rain down a more devastating attack for them.

Here is another example of his this type can develop. Learning all of the spells of one type (i.e. all of the ice and heal spells), but lacking other elemental spells and buff-based white magic spells.


Arcane Mage - Necromancers are the most common class in this type, although most classes revolving around some type of lesser known, shunned, or "dark" magic stem from similar concepts. Mages in this type tend to be geared towards negative status effects, especially confusion, paralysis, and poison, and have a higher success rate of inflicting them than other types. They know quite a few offensive spells as well, though they may not learn all of them. There's often some sort of drawback to some spells this type has-- For instance, a Necromancer may need [x] amount of that super rare item in order to summon a skeleton, or in more generous games, they may have to expend their health or consume a massive amount of MP.


Time Mage - Mages with an emphasis on space and time magic. In games where they're playable, their primary abilities involving speeding up their allies and slowing or stopping their opponents. Sometimes they'll learn other buffs, and they also have the capacity to learn some of the most damaging offensive moves, normally related to space-- such as the ability to rain down meteors.

In many games, they appear as powerful yet passive NPCs who simply observe over time itself. While implied they are among the strongest characters out there, they typically don't get involved in anything, although they will occasionally show up to advise the party. (Except for the cases where they're driven to antagonism, but antagonists tend to be subversions as they tend to only have offensive moves ignore the terrible English translation of that game DX)


Red Mage - Considered jacks of all traits, this class is capable of learning multiple types of magic spells and picking up a damaging physical weapon (typically a sword) in the process. Like Dual Mages, the drawback is the amount of spells they learn is a lot smaller than what normal mages can, and it's even smaller than the Duel skillset due to how physical weapons are also thrown into the mix. Sometimes casting magic also takes longer for a Red Mage, as some are prone towards running around in armor rather than magic-enhancing robes. Also unlike Dual Mages, they typically can't summon. They'll take more hits than most other classes labeled as mages, and they have balanced stats, but a jack of all traits is a master of none.

... and yes, I went with the FF name for once on this one because it's the most well-known classification. DX


Imitator - Characters who copy the abilities of monsters. As the abilities they learn are generally all over the place, they're another class with balanced stats. They usually equip moderately offensive mid-range weapons (ex: whips), but as some of the moves they learn are magic, their physical and magic attack stats are about even. They usually have to be in the party to observe a monster using an attack, and in some cases must get hit by the attack themselves.


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عقرب: vgame ☇ vaan/terra 。snap out of itgrimoire on March 4th, 2011 07:36 am (UTC)
Wow, now i wish i liked Bard class more, the art on the stamp is beautiful. The stamps are very pretty too as i already told you. You did great job with descriptions and coming up with all those job classes too. Once I get more time/stop being such lazy... person I must participate.

I like the idea for special stamps for voters too. Sounds neat :">
the_404_error on March 4th, 2011 04:15 pm (UTC)
The bard one looks so much more... colorful than the others, but it's one of my favorites as well. Thank you! (... and actually, you didn't already tell me that. DX)
Breyzy and Yin Girl: Breyzy: let's just smile & have funbreyzyyin on March 4th, 2011 04:57 pm (UTC)
Orz, why is our internet acting funky! I wanted to comment on this earlier. O_O; Anyways, awesome stamps and descriptions! I am looking forward to applying for it. :)
the_404_error on March 5th, 2011 05:30 pm (UTC)
I know what you mean. Mine has barely been usable at times these last few days. D: Thank you!
Mynahsunflower_mynah on March 4th, 2011 06:13 pm (UTC)
I will totally be applying for this once I get stamped. I love the stamps; they're gorgeous! The descriptions also really help a lot. Thank you!
the_404_error on March 5th, 2011 05:52 pm (UTC)
I love job classes, so I can't wait to apply myself. ... and thank you!
Mynahsunflower_mynah on March 10th, 2011 05:11 pm (UTC)
Actually. I just realised. Um. Is it 'duel' mage, as in fight, or dual mage, as in 'two'?
the_404_error on March 10th, 2011 05:40 pm (UTC)
*dies* Arrh, damn, how did I manage to... Is it too late to blame the American education system? D:

I surprised no one pointed this out until now. Now I'm just embarassed.
Mynahsunflower_mynah on March 10th, 2011 05:49 pm (UTC)
I'm so sorry! I didn't realise until now, either. (I feel bad for embarrassing you.)

It is never too late to blame the American education system, although I'm a fine one to speak since I'm from Singapore...
the_404_error on March 10th, 2011 06:00 pm (UTC)
Don't be! I'd feel worse if someone didn't correct me and I came back a couple months from now and realized... Massive facepalm moment, for sure. Still, at least now I'll know better and won't make that mistake on an essay or something important.


Edited at 2011-03-10 06:02 pm (UTC)
Mynahsunflower_mynah on March 10th, 2011 06:04 pm (UTC)
If it helps, I'm ashamed I didn't realise it earlier... I mean, I'm a Lit major ^^;;

Oh, I don't know. Over here there's something of an intellectual cultural cringe, I think. Apparently the UK/US is better despite the fact that the university I'm studying in is... somewhere in the 30-rank range for world universities? But I have heard stories. Usually from American friends, I admit. XD